It’s not the most original of concepts, but it does throw some interesting ideas into the mix to keep you on your toes.
If you’re looking for a puzzler that’s not going to challenge you too much, then this could well be right up your street.
Such a square
Each level in the game takes place on a grid. You’ve got a number of cubes to play with, and you can switch which ones you’re controlling with a tap.
Your aim is to get the cubes onto squares of the same hue on the grid. Things start off pretty easy, but the deeper you get into the game, the more new ideas it throws at you.
So you’ll get cubes that move together, or cubes housed in cases that mean you’re not just trying to get them to the right place, you’re trying to get them there so that correct face of the cube is pointing downwards.
Finishing a level always gets you a single star, but if you want to get every star, you’re going to have to complete the challenges within a set number of moves. Sometimes that’s easy. Sometimes it makes you want to punch whoever invented cubes.
But those frustrations aren’t too annoying. Especially when finishing a level in any manner moves you on to the next one.
Things do get a little repetitive, and there’s little in the way of theme here to keep you interested. Here are some cubes, move them over there, rinse and repeat.
Gleaming the cube
Cubor isn’t a bad game, and if it’s the sort of thing that you’re into then you’re going to enjoy the time you spend with it. It’s just that it does hardly anything to remain in the memory.
It’s the very definition of a brief distraction. You’ll play it, you’ll probably enjoy it, but when you get bored of it it’s pretty unlikely you’ll ever come back to it.